Tuesday, April 29, 2008

Update

So what's going on in Ray town? Nothing much actually. Still cranking on OS2, which is looking amazing. All the artists are doing an amazing job staying true to the look and style of the original. Just picked up Mass effect for the 360 which is another awesome game. Today, I also got GTAIV! It's a great game and definitely deserves the IGN review of a 10. It has a ton of great little details that adds to the realism of the game. Even something as small as the cloud of exhaust that comes out of the car. When you drive onto the side walk, the car compensates for the tire on the curb and off! It's really fun and highly recommended. Well, I'm off!

-Ray

Tuesday, April 08, 2008

Blink detail

Another thing I've noticed more and more is that both our mouth and eye corners stick together duing open and close positions. It's almost like super small overlap. I've made this quick movie of a blink to show what I mean. Notice how the corners of the eyes lead the blink down and stick together on the way up. It's really subtle but can add that level of detail that can make it stand out. I've also added a tiny amount of squash to the eye to give a more fleshy feel to it. The key to good facial animation is the fleshy organic feel of the face. The jaw and eyes are a great place to S&S. The last bit of detail I've done is to contract the eyes ever so slightly when they open. This is to simulate light going into the eye when it opens. Our eyes not only dialate when we add or subtract light but they also dialate when we change focus. Hope this is helpful. Word


Eye

Monday, April 07, 2008

Link

Until I get time to install dreamweaver to update the site, Here is my buddies work. He's a talented dude!


Paul Diaz Animation

Saturday, April 05, 2008

Simple Walk Cycle

Here's a turntable walkcycle for Bill. Just playing around.

Walk